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Reaper: Become a gloomy skeleton with a high risk high reward play-style. Thread source: Complete the Dock House 'Catch 3 Legendary Fish' side quest from Emily Similar to the Witch's broom, your parrot will fly you away, or into the danger to make the Pirate a surprisingly mobile and flexible melee focused choice. Pirate: A brawler, fitting in-between the Knight's tankiness and the Hero's mobility. Thread source: Abigail's Elixers after the "Help The Sick Child" Quest Mechanics: +100% health and mana potion effects +50% strength, steel, and rush potion effects +25% speed potion effects other nearby players receive 50% potion effects. When combined with the Witch's natural inclination for potions, which can be shared with allies, you become a powerful force for good. Witch: Summon a broom that allows you to fly over traps without worry. Thread source: talk Griff in carpenter after complete the "Rescue Nik The Researcher" Quest Mechanics: 50% chance for enemies defeated by arrows to drop arrows

The ranger is also one of the best classes for exploration due to their high speed and dash skill, which allows to walk on swamps, thus not needing Mud Boots. A fully upgraded bow is almost as strong as the best sword. As a solo Ranger you can utilize their dash ability to quickly reposition and keep your enemies at optimal distance. Ranger: When playing as a team this class excels from the back lines, softening up targets or taking out enemy casters.

Thread source: Talk to the owner of the Rusty Needle Mechanics: +50% rune damage, -25% mana cost, kills yield 10% of max mana, burst fire on runes(1-3 for fire and icebolt runes, 7-10 for magic missile rune) Harness the power of spells to freeze enemies and blink forward through any objects in your path. Mage: Master of the runic arts the Mage gets a bonus to magic and wand damage. Thread source: Defeat 1st dungeon and talk to Max in front of house (or In griff's workshop at rain) This class can leap through the air and slam down, damaging nearby objects and stunning enemies. Knight: A moving brick wall, the sturdy Knight carries a bigger sword and shrugs off damage. Thread source: Buying from "Intori Provisions" Fade into the shadows, allowing you to move quickly and strike the enemy with a 100% critical hit. This class has high speed but lack in defense. Shuffle and charge up a swift dash, which can carry the hero as far as they want to go. Hero: A standard class, balanced between offense, defense and speed. Changing class does not require a new save slot. Classes can be switched freely anytime at the players home. The player starts as the Hero class and can access more classes by finding threads to give to Margaret at the Tailor Shop. Many classes have their own balance of speed, resilience, and combat abilities.
